Bosses

The three bosses, when they spawn, how loot is split and the Warden's set.

What they are

3 bosses that spawn at fixed times in the colosseum, each tougher than the last. They are cooperative: there is no PvP inside the arena, and everyone who deals damage takes a share of the loot.

To see when the next one drops: /bosses.

Circular arena of grey stone columns on red ground, with an orange and yellow cross laid into the floor and a red platform at its centre.
Fire, the tier 1 arena.
Arena of turquoise columns surrounded by snow, with ice blocks on stone pedestals and a turquoise pool at its centre.
Ice, the tier 2 arena.
Floating End-stone arena under a black sky, ringed by purple growths, with a dark circular platform at its centre.
End, the tier 3 arena — the boss that drops the set.

The three

Tier 1Tier 2Tier 3
ArenaFireIceEnd
How to get there/warp koth1/warp koth2/warp koth3
Whentwice a dayWednesday and SundaySaturday
Time (UTC)17:00 and 19:0020:0021:00
Money$2,000$6,000$15,000
Totem15%35%
Set piecealways

On top of the money, each tier drops diamonds and ancient debris — more the higher the tier. The arenas are in their own world, and you can go and look around before the boss spawns.

Special attacks

Each tier has its own attack, with a chat warning before it lands — read it in time and you can dodge it.

BossAttackEvery How to dodge it
Fire Withering breath: applies Wither (5 s) to anyone within 6 blocks 15 s Move more than 6 blocks away when you see the warning (it fires at 12)
Ice Stomp: damage and 4 s of slowness within 4 blocks 20 s Step back once when you hear the warning (it fires at 14)
End Scream: damage and 3 s of blindness within 12 blocks 25 s 🔴 Backing away does not save you — it fires at 20 blocks and its effect range is wider than any useful step back. Take the hit and heal

The End boss is a real Warden and keeps its native AI: it can still fire its own sonic boom, which pierces armor. That is survivable because that arena has keepInventory: dying there costs the trip, not your gear.

How loot is split

By the damage you dealt. Not by showing up, not by landing the last hit: you must pass a damage threshold to enter the split. Poking once and hiding does not count.

When the boss dies, chat tells you how much you got. 🔴 The message is always in English ("Boss reward: $X for your part in the fight."), regardless of which language you have the site or server menus set to.

The totem

The higher tiers can drop a summoning totem. Using it spawns a tier 1 boss off schedule, wherever you want to face it.

The Warden's set

Four netherite pieces: Warden's Crown, Warden's Heart, Warden's Stride and Warden's Grasp.

The tier 3 boss always drops one piece, picked at random among the 4, to one of the players who passed the damage threshold. Since it is weekly, completing the set takes a while.

The pieces carry the fury enchantment, and that enchantment is not for sale anywhere: no trader has it and no enchanting table produces it. Dropping it here is the only way to own it.

Quick questions

Can I lose stuff fighting? There is no PvP inside the colosseum arena. A tier 1 boss summoned with a totem appears outside it, where the normal server rules apply, PvP included.
What if I arrive late? The boss sticks around for a while; jump in and hit it — you can still make the split if you deal enough damage.
Is there a boss every day? The tier 1 one, twice. The other two are weekly.