Bosses
The three bosses, when they spawn, how loot is split and the Warden's set.
What they are
3 bosses that spawn at fixed times in the colosseum, each tougher than the last. They are cooperative: there is no PvP inside the arena, and everyone who deals damage takes a share of the loot.
To see when the next one drops: /bosses.
The three
| Tier 1 | Tier 2 | Tier 3 | |
|---|---|---|---|
| Arena | Fire | Ice | End |
| How to get there | /warp koth1 | /warp koth2 | /warp koth3 |
| When | twice a day | Wednesday and Sunday | Saturday |
| Time (UTC) | 17:00 and 19:00 | 20:00 | 21:00 |
| Money | $2,000 | $6,000 | $15,000 |
| Totem | — | 15% | 35% |
| Set piece | — | — | always |
On top of the money, each tier drops diamonds and ancient debris — more the higher the tier. The arenas are in their own world, and you can go and look around before the boss spawns.
Special attacks
Each tier has its own attack, with a chat warning before it lands — read it in time and you can dodge it.
| Boss | Attack | Every | How to dodge it |
|---|---|---|---|
| Fire | Withering breath: applies Wither (5 s) to anyone within 6 blocks | 15 s | Move more than 6 blocks away when you see the warning (it fires at 12) |
| Ice | Stomp: damage and 4 s of slowness within 4 blocks | 20 s | Step back once when you hear the warning (it fires at 14) |
| End | Scream: damage and 3 s of blindness within 12 blocks | 25 s | 🔴 Backing away does not save you — it fires at 20 blocks and its effect range is wider than any useful step back. Take the hit and heal |
The End boss is a real Warden and keeps its native AI: it can still fire its own
sonic boom, which pierces armor. That is survivable because that
arena has keepInventory: dying there costs the trip, not your
gear.
How loot is split
By the damage you dealt. Not by showing up, not by landing the last hit: you must pass a damage threshold to enter the split. Poking once and hiding does not count.
When the boss dies, chat tells you how much you got. 🔴 The message is always in English ("Boss reward: $X for your part in the fight."), regardless of which language you have the site or server menus set to.
The totem
The higher tiers can drop a summoning totem. Using it spawns a tier 1 boss off schedule, wherever you want to face it.
The Warden's set
Four netherite pieces: Warden's Crown, Warden's Heart, Warden's Stride and Warden's Grasp.
The tier 3 boss always drops one piece, picked at random among the 4, to one of the players who passed the damage threshold. Since it is weekly, completing the set takes a while.
The pieces carry the fury enchantment, and that enchantment is not for sale anywhere: no trader has it and no enchanting table produces it. Dropping it here is the only way to own it.
Quick questions
Can I lose stuff fighting? There is no PvP inside the colosseum arena. A tier 1
boss summoned with a totem appears outside it, where the normal server rules apply, PvP
included.
What if I arrive late? The boss sticks around for a while; jump in and hit it —
you can still make the split if you deal enough damage.
Is there a boss every day? The tier 1 one, twice. The other two are weekly.