Traders

The six traders, the custom enchantments they sell and the daily limit on each trade.

Where they are

Type /warp trades. There are 6 traders: Weaponsmith, Armorer, Foreman, Wayfarer, Explorer and Fishmonger. Click one and its trading window opens.

Indoor grass room with six villager traders, each under a floating label: Harvesting Books, Protection Books, Combat Books, Utility Books and Explore.
The /warp trades room. Each NPC's label says which category of books it sells.

This is where custom enchantments come from

It is the only way. Between them the 6 traders offer 25 enchantments you cannot get anywhere else: not at the enchanting table, not in the shop, not from villagers.

What you get is always an enchanted book. What you pay is always materials plus a plain book. The book is part of the price: without one, the trade does not show as available.

The daily limit

Every trade has its own daily cap, and it is lower the stronger the enchantment:

You payExamplesPer day
1 trial key + 1 bookstinger8
4 breeze rods + 1 bookcombustion, sustenance, venom_shot4
4 echo shards + 1 bookexecute, immolate, volley2

If a trade stops showing up, it is not broken: you hit today's cap. Come back tomorrow.

One enchantment that is not for sale

fury is not sold by any trader. It only exists on the Warden's set pieces dropped by the weekly boss. It is explained on the bosses page.

Where do I get the materials

The Fishmonger's fish come from the fishing area. The rest — trial keys, breeze rods, echo shards — drop from exploring: trial chambers, and the ancient city for shards.